The illumination attribute allows certain components of incoming illumination to be selectively enabled and disabled
type
Select between a pinhole and thin lens camera model. The pinhole camera assumes an infinitely small aperture and no lens. As such, no focussing is required since there is infinite depth of field.
The thin lens camera model has a focal length and an f-stop. This allows for depth of field bur, Bokeh and other focussing effects.
fstop
The f-stop (also called the f-number) represents the diameter of the aperture as a function of the focal length of the lens. Setting the focal length is done in the 3D package by specifying a targeted camera. The f-stop can be calculated as being N = f/D where N is the f-stop, f is the focal length of the lens in millimeters and D is the diameter of the aperture.
Therefore, a small value of N will reduce the depth of field and generate more depth of field blur. A large value of N will have the opposite effect.
apertureblades
When the thin lens camera model is selected, primary rays are constrained to an aperture map in the same shape as a camera shutter. Shutters are typically comprised of a number of blades which control the amount of light allowed to expose the film. In images with small, bright highlights, out of focus regions generate bright "circles of confusion" which assume the shape of the aperture. This effect is known as Bokeh and is considered by some to be aesthetically pleasing.
bladeangle
Rotates the aperture blade map. Angles in degrees.
<postprocessing apply="[none|once|continueous]">
This tag exposes the same parameters as the post processing tab in the status window.
Igneus uses the tone mapping algorithm suggested by Reinhard et al.
enabled
Enables/disables tonemapping
burnout
The burnout coefficient specifies the smallest luminance that will be mapped to the maximum allowed brightness of the low dynamic range image. A value of 1 for this parameter will make the brightest pixel in the image map to 255 in the display range. A value greater than 1 will cause certain areas in the image to appear over-exposed.
keyvalue
The key value controls the scaling of the HDR to the LDR image. A higher value will result in a brighter image, although too large a value will result in the image appearing washed out.
The colour temperature filter applies a normalised black body radiance to each pixel in the image. This allows the image to be "warmed" or "cooled". For example, an image rendered with the physical sky at sunset might seem too warm. Applying this filter with a high temperature cancels out the warmer colours making the image feel cooler.
enabled
Enables/disables colour temperature mapping
value
Specifies the temperature of the black body in Kelvins