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Igneus' documentation is divided up into two pricipal sections: user guide and XML reference. The user guide provides general tutorials into how to use Igneus' features. The XML reference outlines the precice syntax used in the XML scene definition file. The latter section should be of particular use to anybody wishing to write an exporter for Igneus.

Since writing documentation is extremely time consuming, this section will slowly be completed as times goes on. In the mean time, refer to the example files for information on how to set up scenes.

 

User Guide

• User interface
• File formats
Bindings
Multithreading
Sampling
BRDFs
Surface shaders

Light sources
Materials
Skylights

Irradiance caching
Photon mapping
Volume rendering

 

XML Reference

• General Parameters
     
- Scene file
      
- Viewport
      
- Renderer - NEW
      - Threads

Renderer Processes
      - Viewport renderer
      
- Photon mapper

BSDFs
      - Lambertian - NEW
   
   - Phong
      - SSS
      - Dielectric
      - Ambient occlusion

Skylights
      - Uniform
      - IBL
      - Physical Sky

Surfaces
      - Mesh
      - Sphere
      - Plane
      - Menger Sponge
      - Metaballs
      - Volume object

Light Sources
      - Point
      - Spherical area
      - Parallel
      - Quad
      - Constellation

Materials

Absorbtion Shaders
      - Irridescent
      - Perlin noise
      - Checkboard/grid
      - Normal